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AI Insights · Timothy · July 2022

Top 5 City Building Games in the UK Q2 2022

Explore the performance of the top 5 city building games in the United Kingdom during Q2 2022, with insights on downloads, revenue, and active user trends.

Top 5 City Building Games in the UK Q2 2022

The United Kingdom's city building game market saw some interesting trends in Q2 2022. Here’s a closer look at the performance of the top 5 games, according to Sensor Tower data.

State Connect: Traffic Control from AI Games FZ experienced a mixed performance. The game started strong with weekly downloads peaking at 20.1K in mid-April. However, downloads saw a decline, bottoming out at around 4.4K in late June before a slight recovery to 8.2K. Revenue reached its highest at approximately $1.9K in late April but declined to around $900 by the end of June. Active users peaked at 41.8K in mid-April, later dropping to 12.7K by late June.

Merge County® from Microfun Limited showed stable yet slightly declining trends. Weekly revenue remained relatively strong, peaking at about $75.9K in late May before dropping to around $62.4K by late June. Downloads saw a slow decline from 12.4K at the beginning of April to 5.2K by the end of June. Active users remained consistent, hovering around 30K, but slightly decreased to 24K by the end of the quarter.

Nvizzio Creations’s MONOPOLY Tycoon had a varied performance. The game saw a notable increase in weekly downloads in mid-April, reaching 8.9K before stabilizing around 3.3K by late June. Revenue peaked at approximately $1.5K in early May but dropped to around $884 by the end of June. Active users showed a slight decrease from 16.5K in mid-April to around 11.7K by late June.

Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED saw significant fluctuations. Weekly revenue saw a steady increase, peaking at about $23.2K in late May before declining to around $16.6K by the end of June. Downloads peaked at 6.6K in late April but plummeted to negligible numbers by late June. Active users followed a similar trend, peaking at 8K in late May but dropping to around 3K by the end of June.

SimCity BuildIt from Electronic Arts maintained solid performance throughout the quarter. Weekly revenue peaked at $43.8K in mid-April and stabilized around $29K by late June. Downloads remained steady, averaging around 4K to 5K per week. Active users peaked at 76.9K in mid-April and slightly decreased to around 64.7K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022